Note: This is still subject to the hard cap of 98% success chance, and that that cap is achievable with a regular bed in the right hospital. +10% increased surgery success chance.However, each type of medicine has its own cap on tend quality. +6 HP recovered per day, equal to +75% tend quality for injuries.If weapons or defenses are needed, get them first. A pawn with a high medical skill and herbal medicine can suffice for most cases early game, but a hospital bed minimizes the risk of poor tend results.Īs hospital beds are locked behind a 1200 point research project, as well as needing Sterile Materials (600 points) and Microelectronics (3000 research points), it is not always advisable to prioritize them. This especially applies in biomes like the Tropical Rainforest or Tropical Swamp, where diseases like malaria are much more frequent. The massive increase in tend quality and surgery success chance make hospital beds a worthwhile investment. This increase is applied before the quality multiplier. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.Īn adjacent end table and a nearby dresser will each increase the base comfort by a further +0.05. Comfort levels over 100% have no additional effect.Ĭomfort varies by quality but not material. It does not affect the rate at which comfort increases only the maximum level. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. Comfort Ĭomfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. Stone materials would offer less rest effectiveness, but hospital beds cannot be made out of stone.īracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Rest Effectiveness is a measure how fast a pawn will regain rest.
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